Archive for the ‘Singularity’ Category

Humanity+ UK 2011

Friday, January 28th, 2011

Tomorrow I am attending Humanity+ UK 2011, a conference run by Humanity+, “the world’s leading nonprofit dedicated to the ethical use of technology to extend human capabilities”.

I’ll be joining fellow transhumanists and hoping to learn more about whether I am likely to see us reach longevity escape velocity — where life expectancy increases by more than one year per year.

I am often surprised by the negative reaction I get to such ideas. Personally I’m all for it: the sooner I can replace this aching, flimsy, temperamental body with a shiny new technologically advanced one (and some improved software to boot), the better.

For more of the type of thing I’ll be hearing about, see the agenda.

There may be some live blogging, but more likely there will be tweeting.

Rainbows Begin

Saturday, March 13th, 2010

Michael Jennings used the term ‘unaugmented‘ to refer to the frightening prospect of leaving the house without an iPhone. I have an Android phone and know what he means. I usually use it to navigate to wherever I’m going.

In the novel Rainbows End, Vernor Vinge describes a near-future world in which people wear contact lenses that can overlay displays onto reality. This virtual-reality world that exists within and is composited onto the real-world is called augmented reality. In Rainbows End, people are in constant communication, receive information from all sorts of sources, and can choose between a variety of overlays on the real world that anyone can create for information or entertainment, including elaborate multiplayer games. Vinge also imagines the economic consequences of the technology. The world is awash with information and careers are built on selecting and filtering it. If you want information fast, money will buy the efforts of anyone and everyone, gathering and sifting anonymously on the network. Meanwhile, entertainment companies vie for the greatest audience shares and compete with school projects that involve creating multimedia augmented reality shared experience extravaganzas. Do you want your local high street themed like Middle-earth or Caprica?

There are a few bits of hardware that would make this sort of technology work particularly well: a wearable input device such as one that detects small finger movements or whispered voice commands for control; a wearable display such as glasses or contact lenses that can either emit an image or transmit light from the real world; and some apparatus for detecting where you are and where you are looking to some considerable accuracy.

But we are already starting to see applications that might be part of this Rainbows End future. Google Maps on a phone with GPS is a good start. Yelp adds the ability to find interesting things nearby, with user reviews and photos. Foursquare, Gowalla and BrightKite combine location with other social networking features and game aspects like rewards which can businesses can interact with. All of these are ways of gathering and sharing information, and they have open APIs that mean information can be combined in novel ways by third parties creating new applications, sometimes called mashups.

There are pure games, like Pac Manhattan, Zombies Run and ARhrrrr. There is even a real model helicopter that can fly in augmented reality.

Layar is particularly interesting. It overlays 3D graphics onto an image from the phone’s camera. It uses the phone’s GPS to know where you are, and the phone’s gyroscopes and compass to know where you’re looking. Pick from dozens of layers to overlay onto the real-world image. Mostly these are labels providing information about the real world so you can, for example, look through your phone and see nearby places that have Wikipedia articles or user reviews. Some layers put 3D objects into the real world for games, art or information.

A lot of these apps, web sites and services will come and go, but it’s starting to look very much like a large number of people in the tech industry have read Rainbows End and are setting out to make it come true.

Limits of Computation

Thursday, July 30th, 2009

Tim Worstall linked to an article about Moore’s Law and I ended up writing a somewhat rambling comment. The original article pointed out that it wasn’t so much technical limitations that would prove the end of Moore’s Law, but the high cost of manufacturing improved chips. Tim mentioned that an economic limit to Moore’s law would be if the cost of more powerful chips outweighed the benefits.

Now, I probably read too much science fiction, and too much Ray Kurzweil, but I’ve got some strong ideas about what the benefits of ever increasing computing power can be. For one thing, I think artificial intelligence is possible. I think the human brain is just a mechanism and that if we can learn enough about how it works we can replicate it. With enough computing power, we can write a program that works like a human brain and is intelligent and self-aware. Now that’s got immense benefits and will surely be worth immense cost.

Just imagine what you can do. For one thing, you can set your thinking machine to the task of inventing better thinking machines. Or inventing anything else you might like. Imagine a computer that can simulate 500 engineers working on designing a new aeroplane. Imagine one that can do it 1000 times faster than real-time. In a year you could have the output of 500 engineers working for 1000 years. That’s going to be a pretty good aeroplane. Everyone will be able to have their own personally designed aeroplane. It’s a bit of a silly example, but it shows how far off the limit to desire for more computing power might be.

The ability of AI to invent better AI could lead to an explosion in progress that Kurzweil describes as a the singularity. (I know Vernor Vinge invented the term but he uses it differently, to mean a point beyond which we can make no meaningful predictions of the future. But I think Kurzweil’s singularity is more interesting because I think we can imagine what we might like the outcome to be.)

Here’s the outcome I’d like: if we don’t have the ability already, we set our computer engineers to inventing Drexlerian nanotechnology: molecular manufacturing. Then we have them design tiny robots that live in our bodies and keep us healthy. The next step is to have the tiny robots interface with our brains and create a brain-machine interface so that we can, if we choose, experience virtual reality — a simulated universe of our own design. Ultimately we might not need bodies at all. Freed from physical limitations we can enjoy infinite wealth, each person a creator of universes. We can commune with our friends in Middle Earth casting spells one day and go parachuting on Jupiter the next.

I think that would be worth a lot of money. So let’s just say I don’t forsee any limit to the desire for more computing power or what people would be willing to pay for it.

But I have one worry, which Tim Worstall’s article alerted me to. What if the next generation of computers is too expensive to be worth building? How would we get to the (next+1)th generation? To double computing power, it might cost 100 times as much, and the things you can do with double the computing power might not be worth that. It would be like a flat spot, or minima, in the cost benefit curve that we would be stuck in forever.

Has this ever happened? I can’t quite think of a technological dead-end like it, but then it would by nature be an obscure technology that few would have heard of. Space flight, for example, could conceivably suffer from this problem. It might be possible to make a fortune mining the asteroids but if no-one can make money launching rockets into space it might never happen. In reality this doesn’t seem to happen: advances in space travel slowed down for a while, but then other technologies made it cheaper and now billionaires are building space-ships with only vague ideas about how to make money from it. In other words, if people want it to happen, it happens.

So while I can imagine advances in computing slowing down a lot if the economic conditions aren’t right, I can’t imagine them stopping for good. New technology in other areas will constantly change the game. And the fact that better computing makes the invention of better computing easier must be a pretty strong impetus to progress.

Environmental Post-Humanism

Thursday, April 23rd, 2009

It’s fun to make fun of environmentalists who seem to want us to go back to pre-industrial times to save the planet. There is, however, another way, as Anders Sandberg writes (hat tip Charlie Stross).

The idea is that a human would require fewer resources if he uploaded his mind into a computer.

I personally think that this sketch of a post-biological vegetable humanity is one of the most positive possibilities for our future. I think, once the technology is around, it will attract people voluntarily (after all, it gives the chance for immortality, any conceivable lifestyle *and* is green). It is sustainable, since it would use a minuscule amount of resources, energy and area to keep mankind running and would not need great material flows. Just running on renewable energy it could easily last until the sun starts to act up. It is also able to protect itself and the environment from unforeseen threats: going virtual does not mean we completely abandon the physical world (we would be keeping telepresence bodies around for tourism, repair and science – as well as a few small colonies of holdouts of Homo sapiens just in case).

This is pretty much what I hope to do one day anyway. Not to save the planet, but for the immortality and the any conceivable lifestyle. The whole article is worth a read as Anders considers all the angles and there are lots of interesting links.

There are some bits I’m not sure about. Like this: “We would fixate our brains (presumably when near biological death), scan them in detail, reconstruct the functional structure and recreate it as software. The successor version would then go on living in virtual reality, with occasional visits to the physical world using a robot, android or just remote controlled human body.”

I don’t like the sound of that because continuity of consciousness is vital. There’s no point if I die and only an indistinguishable copy of me lives on, as I’ll still be dead. My greatest fear about uploading is that it kills the original person but no-one ever figures this out because the virtual copy, with all the memories of the original, says, “hey, I feel fine!”. (See the climax of the movie The Prestige for a spine chilling dramatisation of this problem.) My preferred approach is to put tiny robots into my brain that replace my brain cells with their electronic equivalent one by one. Brain cells already get replaced naturally without me noticing, so this strikes me as safe.

I’m also more optimistic about the energy requirements. If, as Anders says, an entire biological human can run on 100 Watts, I think we should be able to make an artificial brain run on *less* than that, not the 200-2000W he guesses at.

As for sustainability: maybe, maybe not. In Charles Stross’ Accelerando people end up turning most of the solar system into a computer to support more computation. And running slower to save energy seems the opposite of what we should do. We have a finite time before the universe dies, we’re more likely to want to run faster and get as much time as possible.

All Music Ever Recorded on Your iPod

Thursday, October 11th, 2007

Ed Felten at Freedom to Tinker discusses one of the (many) consequences of Moore’s Law: infinite music storage.

I think a lot of people are in for a shock in the next ten to twenty years: people tend to think linearly so exponential improvements in technology are hard to understand.

Man Machine Interface

Monday, May 28th, 2007

Typing on my phone keypad is slow. I wish the singularity would hurry along. I want to compose articles in my head and post them to my blog just by thinking about it, like Manfred in Charles Stross’s Accelerando


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